AnEscape Thisproduction
Plan your visit

Before the Headmaster summons you

Two venues, one set of castle rules: everything a class needs before The Wizard's Chamber.

In short: Before The Wizard's Chamber: arrive 15 minutes early, lock away phones and come in costume if you like. There is no crawling, no confined space and no smoke, ages 9+ are recommended, and both venues take one wheelchair per session.

Perth CBD and Sydney CBD side by side

Perth CBD · Hay Street MallSydney CBD · George Street
AddressThe Basement, 712–720 Hay Street Mall, Perth WA 6000630 George Street, Sydney NSW 2000
Players2–8 (4–8 on Saturdays)2–8 (4–8 on Saturdays)
PriceMonday – Thursday: $49 / $39
Friday – Sunday: $59 / $49
Monday – Thursday: $55 / $45
Friday – Sunday: $65 / $55
AgesRecommended 9+Recommended 9+
Wheelchair accessYes (1 per session)Yes (1 per session)
Escape rate62%84%
Phone(08) 6118 0286(02) 9173 8535

Child = under 16. Holiday pricing differs by venue — see each venue's pricing note.

Timing

About 90 minutes from gate to goodbye

  • Arrive 15 minutes before your session.
  • Sixty minutes in the sanctum.
  • Fifteen minutes or so afterwards for the debrief and photo.
  • Weekend and school-holiday sessions go early.
Bring & leave

What to bring to class

  • Closed shoes, even under robes.
  • A cloak, hat or wand, if you own one.
  • Nothing that records: the lockers are free.
  • At least one teammate who reads English with ease.
Perth CBD · Hay Street Mall

Age rules

  • Nine and older is the recommended age; seven- and eight-year-olds can join as paying players in a family group.
  • Any group with a child aged nine or younger needs a parent or guardian playing inside, as a paying player.
  • Groups including 10- to 13-year-olds need an adult somewhere on the premises, though not in the room.
  • Groups where everyone is 14 or older don’t need an adult on site at all.
  • Under-sevens can come in to watch only, and under-threes ride free in a parent’s arms at the team’s discretion; both count towards the eight-player limit.
Perth CBD · Hay Street Mall

Accessibility

The Perth CBD sanctum is wheelchair accessible for one wheelchair per session. A few puzzles are harder to reach from a seated position, so the rest of the class can lend a hand.

Sydney CBD · George Street

Age rules

  • Nine and older is the recommended age; seven- and eight-year-olds can join as paying players in a family group.
  • Any group with a child aged nine or younger needs a parent or guardian playing inside, as a paying player.
  • Groups including 10- to 13-year-olds need an adult somewhere on the premises, though not in the room.
  • Groups where everyone is 14 or older don’t need an adult on site at all.
  • Under-sevens can come in to watch only, and under-threes ride free in a parent’s arms at the team’s discretion; both count towards the eight-player limit.
Sydney CBD · George Street

Accessibility

The Sydney CBD sanctum takes one wheelchair per session. Some puzzles are trickier from a chair, and teammates can cover those without spoiling the hour.

Health & safety

The castle rules

  • A panic button in the sanctum lets anyone leave early; a gamesmaster opens the door at once.
  • The gamesmasters watch the whole hour on CCTV, ready with extra clues.
  • No spell, potion or otherwise, covers drink or drugs: anyone under the influence sits this one out.
  • Phones, smartwatches, cameras and anything that records go into a free locker before class starts.
  • No crawling, no tight squeezes, no confined spaces and no smoke effects anywhere in the chamber.
  • Candlelight is the mood: expect dim lighting, spells of darkness and the odd flash.
  • The Headmaster’s instructions and every hint arrive by audio, in English.
  • Each session belongs to one booking only. No strangers are sorted into your class.
FAQ

Questions before class

What will we find inside The Wizard's Chamber?

The official footage of The Wizard's Chamber shows a castle map marking the library, chapel and study hall, a patterned chessboard, shelves of potion bottles, lantern-lit stone walls, a frog in a glass terrarium and a book titled The Dark Grimoire. Working out what each one is for is up to your class.

How long does The Wizard's Chamber last?

The castle walls hold for 60 minutes once the door of The Wizard's Chamber closes. Add 15 minutes beforehand for the briefing and about 15 afterwards to recover, and the whole visit takes around an hour and a half, less if your class escapes early.

Do kids really do better than adults in The Wizard's Chamber?

Often, says the Escape This team, who have noticed that children tend to outshine the grown-ups in The Wizard's Chamber. Young players spot patterns and hiding places quickly, so treat them as full members of the class rather than passengers.

How much English does The Wizard's Chamber need?

A fair amount. The Wizard's Chamber relies on reading, and its narration and clues are spoken in English only. Perth CBD says one confident reader per team is enough, while Sydney CBD warns its version leans heavily on reading, so Escape This suggests most of the group be fluent.

All questions about The Wizard's Chamber →

The walls won’t hold forever

Enter the sanctum before the sorcerers do.

Book The Wizard's Chamber in Perth or Sydney: two to eight students, one Headmaster’s secret, sixty minutes.

Book PerthBook Sydney