The Headmaster’s sanctum
The Wizard's Chamber is a 60-minute adventure escape room by Escape This, set in the candlelit sanctum of a castle’s Headmaster. Your team plays students sent to uncover the secret of an immortality elixir and destroy its formula before the Sorcerers of the Dark Side break in. It plays at Escape This Perth CBD and Sydney CBD, and a Brisbane CBD castle is set to open in the first half of 2027.
They are the villains of The Wizard's Chamber: dark magicians hunting for immortality by any means, so they can use their powers unchecked in the magic realm and the ordinary world alike. While your class searches the Headmaster’s sanctum, they are massing at the castle walls.
Because whatever stays in The Wizard's Chamber can be taken once the dark sorcerers get inside. The job has two halves: work out the elixir’s secret, then obliterate the formula so nobody can ever brew it. Manage both and your class is named guardian of the potion.
No. The Wizard's Chamber has an original story and isn’t licensed from any book or film, so nobody needs to know a famous boy wizard’s spells to escape. Fans of Harry Potter, Gandalf, Merlin or Hocus Pocus still find plenty to love among the castle maps, potions and candlelight.
In the story of The Wizard's Chamber, failure means a fate too dark to describe, for magic folk and ordinary people alike. In real life the hour simply ends, a gamesmaster opens the door, and you get a few minutes afterwards to catch your breath and debrief.
It already does in one place: Escape This describes Magic School, at its Manly venue, as the sequel to The Wizard's Chamber, and Magic University in Melbourne shares the same world. Escape This’s Coming Soon page also lists a further Wizard's Chamber sequel in production, with no title, venue or date yet.
Magic School and Magic University →
The official footage of The Wizard's Chamber shows a castle map marking the library, chapel and study hall, a patterned chessboard, shelves of potion bottles, lantern-lit stone walls, a frog in a glass terrarium and a book titled The Dark Grimoire. Working out what each one is for is up to your class.
Spellwork & difficulty
Yes. The Wizard's Chamber is rated 6 out of 10, a level Escape This aims at newcomers and switched-on kids. What you need is usually in front of you, from numbers to patterns to places where something obviously belongs. The challenge is linking it together, and the gamesmasters send extra clues whenever you ask.
Perth CBD, judging by the game records. As of 25 October 2026, 62% of 2,697 teams have escaped The Wizard's Chamber there, against 84% of 3,021 in Sydney CBD. Both versions carry the same 6/10 rating on escapethis.com.au.
The castle walls hold for 60 minutes once the door of The Wizard's Chamber closes. Add 15 minutes beforehand for the briefing and about 15 afterwards to recover, and the whole visit takes around an hour and a half, less if your class escapes early.
Not in the way a horror room is. The Wizard's Chamber is a candlelit adventure with an ominous story, sound effects and moody lighting, but no monsters lunging from corners. Like every Escape This room, the lights can dip into darkness or flash, so mention any worries at check-in.
Often, says the Escape This team, who have noticed that children tend to outshine the grown-ups in The Wizard's Chamber. Young players spot patterns and hiding places quickly, so treat them as full members of the class rather than passengers.
Enrolment & prices
In Perth CBD, The Wizard's Chamber is $49 per adult and $39 per child Monday to Thursday, rising to $59 and $49 Friday to Sunday. In Sydney CBD it is $55 and $45 Monday to Thursday, $65 and $55 Friday to Sunday. Children are under 16; public and school holidays are priced separately.
Choose Perth or Sydney on the booking page, pick a time from the live calendar and your class is confirmed on the spot. You can also phone Escape This Perth CBD on (08) 6118 0286 or Sydney CBD on (02) 9173 8535 to book The Wizard's Chamber.
See The Wizard's Chamber session times →
Online, Saturday sessions of The Wizard's Chamber need four or more players. A pair or trio can still ring the venue on the day or walk in and grab an unclaimed Saturday slot, and from Sunday to Friday two players can book like anyone else.
Yes. Escape This gift vouchers sold on escapethis.com.au can be spent on The Wizard's Chamber in Perth or Sydney, which makes an hour in the Headmaster’s sanctum a tidy gift for anyone who grew up wishing for a wand.
Never. Every session of The Wizard's Chamber belongs to one booking, a policy Escape This has always kept. If you don’t escape, the only people to blame are the ones you brought.
Yes. Pirates runs at both venues that host The Wizard's Chamber, so you can stay for a second hour or split a group of more than eight across the two rooms with matching start times. Book each room for the same slot and the gamesmasters start them together.
Pirates — Calico Jack’s galleon, at both venues →
It suits one well. The Wizard's Chamber takes up to eight young witches and wizards, with a paying adult inside if anyone is nine or under. Bigger parties can book a second room at the same start time, and weekend sessions are worth booking early.
Who joins the class
Two to eight in both Perth CBD and Sydney CBD, with four as the minimum on Saturdays. Escape This keeps the cap of eight firm so every student in The Wizard's Chamber has something to do.
Nine and up is recommended for The Wizard's Chamber, and seven- and eight-year-olds can join their family as paying players. Any group with a child of nine or under needs a parent or guardian playing alongside them.
Only as spectators. Under-sevens can watch The Wizard's Chamber with their family, and babies under three may be carried in free at the team’s discretion. Both count towards the eight-person limit for fire safety.
From 14, yes: a group where everyone is 14 or older needs no adult on site. If anyone in the group is 10 to 13, an adult must stay at the venue for the booking, though they don’t have to enter The Wizard's Chamber.
A fair amount. The Wizard's Chamber relies on reading, and its narration and clues are spoken in English only. Perth CBD says one confident reader per team is enough, while Sydney CBD warns its version leans heavily on reading, so Escape This suggests most of the group be fluent.
Access & safety
Yes, in both Perth CBD and Sydney CBD, with room for one wheelchair per session. A few puzzles in The Wizard's Chamber are harder to reach from a chair, but it is a team game and the rest of the class can cover them.
Yes. The Wizard's Chamber has no crawling and no tight gaps to squeeze through, which is why Escape This lists it as a good choice for pregnant players and anyone with mobility difficulties.
It shouldn’t. Escape This lists The Wizard's Chamber as having no confined or tight spaces, so it is one of its recommended rooms for anyone who dislikes small enclosures.
No. The potions in The Wizard's Chamber bubble only in the story; the room uses no smoke effects, so it suits players with asthma or other breathing conditions.
Yes, with a little help. The Headmaster’s narration and every hint in The Wizard's Chamber come through speakers, so teammates pass them on, while the puzzles themselves are visual and hands-on.
Press the panic button. The Wizard's Chamber is watched on CCTV for the whole hour, so a gamesmaster lets the player out straight away and the rest of the class can carry on.
Before class begins
Fifteen minutes before your session. That leaves time for lockers and the briefing, so none of your hour in The Wizard's Chamber is lost.
Please do. Escape This encourages costumes, and The Wizard's Chamber is made for cloaks, capes, pointed hats, round glasses and lightning-bolt scars. Whatever you wear, keep it comfortable and pair it with closed shoes.
No. Phones, smartwatches, cameras and recording devices stay in the free lockers while you play The Wizard's Chamber, and anyone affected by alcohol or drugs won’t be allowed in.
Where the castle stands
The Wizard's Chamber plays at two Escape This venues: Perth CBD, in The Basement at 712–720 Hay Street Mall, and Sydney CBD, at 630 George Street. Each has its own booking calendar. A third sanctum is planned for Escape This Brisbane CBD in the first half of 2027.
No. The Wizard's Chamber first opened at Escape This Northbridge on Lake Street, then moved to Escape This Perth CBD on Hay Street Mall, its only Perth home today. Escape This describes the Perth CBD build as a newer, updated version of the original room.
Same story, same 6/10 rating and the same two to eight players. Escape This brought The Wizard's Chamber to George Street as an all-new build of a room it calls one of Perth’s most popular. Sydney prices are $6 higher, and its page puts more weight on English reading.
Yes: The Wizard's Chamber at Escape This Sydney CBD, 630 George Street, less than ten minutes’ walk from Town Hall station and a short stroll from Chinatown and Darling Harbour.
By train, Perth Underground and Elizabeth Quay stations are a couple of minutes from the Hay Street Mall entrance of Escape This Perth CBD. Buses stop about 70 m away on William Street, and drivers can use Wilson’s Central Park or His Majesty’s car parks, both within 400 m of The Wizard's Chamber.
The house records
As of 25 October 2026, 74% of the 5,718 classes sent into The Wizard's Chamber destroyed the formula in time. City by city: Perth CBD 62%, Sydney CBD 84%.
3:45. A team of 3 cleared The Wizard's Chamber at Escape This Perth CBD with 5 hints, leaving 56:15 on the clock before the sorcerers arrived.
Not quite. By escape rate, The Wizard's Chamber is at Escape This Perth CBD it sits in the middle of the pack, 7th hardest of 12 rooms, while at Escape This Sydney CBD it sits among the more escapable, 8th hardest of 9 rooms. “Hardest” means the lowest share of teams escaping, counting only rooms with 100 or more recorded games.
Compare every room at each venue →
Classes that escape The Wizard's Chamber ask for 5.8 hints on average and finish in 52:09, so most use nearly the whole hour.
Common-room verdicts
Players think so: The Wizard's Chamber averages 4.95 out of 5 across Perth and Sydney, with 363 five-star reviews from students. Reviewers keep mentioning the castle atmosphere, the special effects, family-friendly puzzles and how quickly the sixty minutes disappear.
Read the reviews →
Escape This created The Wizard's Chamber itself, from the Headmaster’s story to the stone walls and potion shelves, in its own Perth workshop. Escape This is Australia’s largest escape room operator, with its own escape room design studio and escape room factory.
Inside the Escape This factory →
The sorcerer’s margin notes
A comic, fictional diary on this site, written in character by Wendell, a made-up Sorcerer of the Dark Side who has spent years outside the castle walls of The Wizard's Chamber. He grumbles about the Headmaster, the students and the house rules, and every note sits beside the real room facts.
Read the margin notes →
Not by name. The Sorcerers of the Dark Side are the villains of The Wizard's Chamber, but Wendell and his newt, Crumpet, were invented for the margin notes and don’t appear in the room. The classes and birthdays he describes are made up too; the facts beside each note are real.
No. Wendell has never been inside the sanctum, and the notes never describe a puzzle, a hiding place or an answer. They cover the story, the cities and the castle rules, so they are safe for the whole family to read before you play The Wizard's Chamber.
The openings and the one closing. Escape This’s booking records date The Wizard's Chamber at Escape This Perth CBD to 14 April 2023 and at Sydney CBD to 18 October 2024, end its Northbridge run in June 2024 and open Magic School in Manly on 19 December 2025. Other dates are picked for the story.
Yes. On the School of Magic site, Headmistress Selene of Magic School in Manly and Corvus, the owl of Magic University in Melbourne, keep journals of their own. They and Wendell, who besieges The Wizard's Chamber, cover the same world from opposite sides and mention each other, without sharing a word.
Read the School of Magic Journals →
About once a month. Each note appears on its own date, in the sorcerer’s voice, beside the real facts about The Wizard's Chamber that it touches, so the archive grows through the year.